AI Insights · Timothy · January 2022
Top 5 PVP Games on Android in Belgium: Q4 2021
Explore the performance of the top 5 PVP games on the Android platform in Belgium during Q4 2021, including weekly downloads, revenue, and active user trends.
During the fourth quarter of 2021, the top 5 PVP games on the Android platform in Belgium exhibited varying trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into the performance of these popular games.
MIR4 from Wemade Co., Ltd saw a steady increase in weekly revenue, starting at approximately $20.7K in late September and peaking at around $163.6K by the end of December. Weekly downloads showed a gradual rise, reaching 72 by the last week of December. Active users also grew consistently, from 118 at the start of the quarter to 272 by the end.
Coin Master by Moon Active maintained strong weekly revenue, fluctuating around $50K to $81K throughout October and November, and culminating at about $103K in the final week of December. Weekly downloads peaked at 1.2K in early November, with a slight dip mid-quarter before climbing back to 1.1K in the last week of December. Active users remained relatively stable, around 19K to 20K, throughout the quarter.
Pokémon GO from Niantic, Inc. experienced a varied revenue trend, starting at $32.4K in late September and ending at approximately $42.6K in the last week of December. Weekly downloads fluctuated, peaking at 3.5K in early November and stabilizing around 2K to 2.8K towards the end of the quarter. Active users saw a gradual decline from 228.9K to 178.9K over the same period.
Roblox by Roblox Corporation showed steady weekly revenue, starting at $27.3K in late September and increasing to about $72.2K by the end of December. Weekly downloads remained consistent, with a notable peak at 9.7K in the last week of December. Active users hovered around 400K throughout the quarter, with slight fluctuations.
Brawl Stars from Supercell saw varied weekly revenue, beginning at $15.9K in late September and peaking at approximately $57.2K by the end of December. Weekly downloads fluctuated, reaching a high of 4.9K in mid-December. Active users remained relatively stable, around 150K to 170K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.